![]() That number going up is the first of several indicators of the stickiness of the platform.īut their revenue recognition really distorts their GAAP top line. This number is based on what they think is the average span of a user at Roblox. An interesting side note on that: it was 23 months until this quarter. Roblox is one of the few companies where I prefer the non-GAAP metrics, because Roblox has odd revenue recognition, where they recognize about 90% of their revenue across 25 months. As usual, the hardware is holding everything back. It looks like we are past the peak of the Facebook-induced metaverse hype cycle, and now it is a long slog, maybe as much as a decade, until the combination of AR and the metaverse become a reality.
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